Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Shape from Shading: A Well-Posed Problem?
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Shapelets Correlated with Surface Normals Produce Surfaces
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
ShapePalettes: interactive normal transfer via sketching
ACM SIGGRAPH 2007 papers
Diffusion curves: a vector representation for smooth-shaded images
ACM SIGGRAPH 2008 papers
Interactive normal reconstruction from a single image
ACM SIGGRAPH Asia 2008 papers
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
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In this paper, we propose an interactive system for texturing objects in images without reconstructing the full 3D models. To make the texturing process easy for users, we emphasize on intuitiveness, and our system lets users perform texturing via a sketching interface. In addition, our system provides simple tools for specifying occlusion and perspective of the texturing objects. To texture with our system, first, with the sketching interface, users design the normal vector fields of objects in images that they wish to paste textures on. Next, to depict the shapes of the objects, the textures are deformed according to the normal vector fields, and pasted in the images over the objects. Once the textures are pasted on the images, users can manipulate (move, scale and rotate) the textures, and see the textures deformed interactively as if the textures were pasted on 3D models. The proposed system is tested with various kinds of objects in images, and we show that our system supports texturing with textures of regular, near-regular and irregular types.