Interactive texturing on objects in images via a sketching interface

  • Authors:
  • Kwanrattana Songsathaporn;Henry Johan;Tomoyuki Nishita

  • Affiliations:
  • The University of Tokyo;Nanyang Technological University;The University of Tokyo

  • Venue:
  • Proceedings of the 27th Spring Conference on Computer Graphics
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we propose an interactive system for texturing objects in images without reconstructing the full 3D models. To make the texturing process easy for users, we emphasize on intuitiveness, and our system lets users perform texturing via a sketching interface. In addition, our system provides simple tools for specifying occlusion and perspective of the texturing objects. To texture with our system, first, with the sketching interface, users design the normal vector fields of objects in images that they wish to paste textures on. Next, to depict the shapes of the objects, the textures are deformed according to the normal vector fields, and pasted in the images over the objects. Once the textures are pasted on the images, users can manipulate (move, scale and rotate) the textures, and see the textures deformed interactively as if the textures were pasted on 3D models. The proposed system is tested with various kinds of objects in images, and we show that our system supports texturing with textures of regular, near-regular and irregular types.