SIAM Journal on Computing
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MLESAC: a new robust estimator with application to estimating image geometry
Computer Vision and Image Understanding - Special issue on robusst statistical techniques in image understanding
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Texture Mapping Using Surface Flattening via Multidimensional Scaling
IEEE Transactions on Visualization and Computer Graphics
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Fast exact and approximate geodesics on meshes
ACM SIGGRAPH 2005 Papers
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Placing Three-Dimensional Models in an Uncalibrated Single Image of an Architectural Scene
Presence: Teleoperators and Virtual Environments
Balanced exploration and exploitation model search for efficient epipolar geometry estimation
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Texture replacement of garments in monocular video sequences
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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Augmented reality is concerned with combining real-world data, such as images, with artifcial data. Texture replacement is one such task. It is the process of painting a new texture over an existing textured image patch, such that depth cues are maintained. This paper proposes a general and automatic approach for performing texture replacement, which is based on multiview stereo techniques that produce depth information at every pixel. The use of several images allows us to address the inherent limitation of previous studies, which are constrained to specifc texture classes, such as textureless or near-regular textures. To be able to handle general textures, a modifed dense correspondence estimation algorithm is designed and presented.