Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
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Texture synthesis aims to seamlessly extend a sample texture. This can be achieved by reproducing the texture's recognisable patterns along with minimising the occurrences of undesirable image characteristics such as disjoint image features. Presently, patch-based methods have consistently produced the most impressive results. These methods involve aligning and stitching texture patches together. However, image inconsistencies exist when image features are misaligned; they are either fused together or abruptly cut off. Our method minimises the occurrences of these anomalies by using image edges to align patches and redefine their boundaries to preserve texture features. This implementation requires little to no user-defined variables or iterations and can be practically scalable given some pre-computation.