Obtaining shape from shading information
Shape from shading
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image-based rendering of diffuse, specular and glossy surfaces from a single image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Recovering 3-D shape and reflectance from a small number of photographs
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Spatial Reflectance Recovery under Complex Illumination from Sparse Images
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
A System for Reconstructing Integrated Texture Maps for Large Structures
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Space-Time Completion of Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
A perceptually validated model for surface depth hallucination
ACM SIGGRAPH 2008 papers
What Is a Good Nearest Neighbors Algorithm for Finding Similar Patches in Images?
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part II
PatchMatch: a randomized correspondence algorithm for structural image editing
ACM SIGGRAPH 2009 papers
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
A case study evaluation: perceptually accurate textured surface models
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Computing consistent normals and colors from photometric data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
The generalized patchmatch correspondence algorithm
ECCV'10 Proceedings of the 11th European conference on computer vision conference on Computer vision: Part III
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Acquisition of displacement and albedo maps for full building façades is a difficult problem and traditionally achieved through a labor intensive artistic process. In this paper, we present a material appearance transfer method, Transfer by Analogy, designed to infer surface detail and diffuse reflectance for textured surfaces like the present in building façades. We begin by acquiring small exemplars (displacement and albedo maps), in accessible areas, where capture conditions can be controlled. We then transfer these properties to a complete photo-texture constructed from reference images and captured under diffuse daylight illumination. Our approach allows super-resolution inference of albedo and displacement from information in the photo-texture. When transferring appearance from multiple exemplars to façades containing multiple materials, our approach also sidesteps the need for segmentation. We show how we use these methods to create relightable models with a high degree of texture detail, reproducing the visually rich self-shadowing effects that would normally be difficult to capture using just simple consumer equipment.