Introduction to algorithms
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Fast Approximate Energy Minimization via Graph Cuts
IEEE Transactions on Pattern Analysis and Machine Intelligence
Example-Based Super-Resolution
IEEE Computer Graphics and Applications
Detail synthesis for image-based texturing
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Multi-camera Scene Reconstruction via Graph Cuts
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Super-Resolution from Image Sequences - A Review
MWSCAS '98 Proceedings of the 1998 Midwest Symposium on Systems and Circuits
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
What Energy Functions Can Be Minimizedvia Graph Cuts?
IEEE Transactions on Pattern Analysis and Machine Intelligence
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Generating Sub-Resolution Detail in Images and Volumes Using Constrained Texture Synthesis
VIS '04 Proceedings of the conference on Visualization '04
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Symmetric architecture modeling with a single image
ACM SIGGRAPH Asia 2009 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Photo zoom: high resolution from unordered image collections
Proceedings of Graphics Interface 2010
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A fast texture-by-numbers synthesis method based on texture optimization
Proceedings of the 5th International Symposium on Visual Information Communication and Interaction
An investigation into graph cut parameter optimisation for image-fusion applications
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
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This paper describes CMS (constrained minimization synthesis), a fast, robust texture synthesis algorithm that creates output textures while satisfying constraints. We show that constrained texture synthesis can be posed in a principled way as an energy minimization problem that requires balancing two measures of quality: constraint satisfaction and texture seamlessness. We then present an efficient algorithm for finding good solutions to this problem using an adaptation of graphcut energy minimization. CMS is particularly well suited to detail synthesis, the process of adding high-resolution detail to low-resolution images. It also supports the full Image Analogies framework, while providing superior image quality and performance. CMS is easily extended to handle multiple constraints on a single output, thus enabling novel applications that combine both user-specified and image-based control.