Characterization of Signals from Multiscale Edges
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Completion-based texture design using deformation
The Visual Computer: International Journal of Computer Graphics
Constrained Texture Synthesis via Energy Minimization
IEEE Transactions on Visualization and Computer Graphics
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
IEEE Computer Graphics and Applications
Texture synthesis: textons revisited
IEEE Transactions on Image Processing
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A unified framework is proposed for designing textures using energy optimization and deformation. Our interactive scheme has the ability to globally change the visual properties of texture elements, and locally change texture elements with little user interaction. Given a small sample texture, the design process starts with applying a set of global deformation operations (rotation, translation, mirror, scale and flip) to the sample texture to obtain a set of deformed textures automatically. Then we further make the local deformation to the deformed textures interactively by replacing the local-texture elements regions from other textures. By utilizing the energy optimization method, interactive selections and deformations of local-texture elements are accomplished simply through indicating the positions of texture elements very roughly with a brush tool. Finally the deformed textures are further utilized to create large textures with the fast layer-based texture deformation algorithm, and the wavelet-based energy optimization. Our experimental results demonstrate that the proposed approach can help design a large variety of textures from a small example, change the locations of texture elements, increase or decrease the density of texture elements, and design cyclic marbling textures.