Automated Texture Registration and Stitching for Real World Models

  • Authors:
  • Hendrik P. A. Lensch;Wolfgang Heidrich;Hans-Peter Seidel

  • Affiliations:
  • -;-;-

  • Venue:
  • PG '00 Proceedings of the 8th Pacific Conference on Computer Graphics and Applications
  • Year:
  • 2000

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper a system is presented which automatically registers and stitches, textures acquire from multiple photographic images onto the surface of a given corresponding 3D model. Within this process the camera position, direction and field of view must be determined for each of the images. For this registration, which aligns a 2D image to a 3D model we present an efficient hardware-accelerate silhouette-based algorithm working on different image resolutions that accurately registers each image without any user interaction. Besides the silhouettes, also the given texture information can be use to improve accuracy by comparing one stitched texture to already registered images resulting in a global multi-view optimization. After the 3D-2D registration for each part of the 3D model's surface, the view is determined which provides the best available texture. Textures are blended at the borders of regions assigned to different views.