Integration of parametric geometry and non-manifold topology in geometric modeling
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
The Performance of Curve Representation Schemes
IEEE Computer Graphics and Applications
Solving Systems of Polynomial Equations
IEEE Computer Graphics and Applications
A Scan Line Algorithm for Rendering Curved Tubular Objects
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Target curvature driven fairing algorithm for planar cubic B-spline curves
Computer Aided Geometric Design
Computing roots of polynomials by quadratic clipping
Computer Aided Geometric Design
An exact, complete and efficient computation of arrangements of Bézier curves
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Fuzzy volumes, principles and applications
International Journal of Computer Applications in Technology
Bézier clipping is quadratically convergent
Computer Aided Geometric Design
Computing the minimum distance between a point and a NURBS curve
Computer-Aided Design
Computing intersections of planar spline curves using knot insertion
Computer Aided Geometric Design
Fast approach for computing roots of polynomials using cubic clipping
Computer Aided Geometric Design
A new method for speeding up ray tracing NURBS surfaces
Computers and Graphics
Fast continuous collision detection using deforming non-penetration filters
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Spiral fat arcs - Bounding regions with cubic convergence
Graphical Models
Image super-resolution by vectorizing edges
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
Tracking point-curve critical distances
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Efficient point projection to freeform curves and surfaces
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
SMI 2012: Full Curve intersection using hybrid clipping
Computers and Graphics
Direct ray tracing of phong tessellation
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Theory and analysis of higher-order motion blur rasterization
Proceedings of the 5th High-Performance Graphics Conference
A geometric strategy for computing intersections of two spatial parametric curves
The Visual Computer: International Journal of Computer Graphics
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