Fast Rendering of Diffusion Curves with Triangles

  • Authors:
  • Wai-Man Pang;Jing Qin;Michael Cohen;Pheng-Ann Heng;Kup-Sze Choi

  • Affiliations:
  • Caritas Institute of Higher Education;Chinese Univeristy of Hong Kong;University of Aizu;Chinese University of Hong Kong;Hong Kong Polytechnic University

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2012

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Abstract

Diffusion curves are a new kind of primitive in vector graphics, capable of representing smooth color transitions among boundaries. Their rendering requires solving Poisson's equation; much previous research relied on traditional solvers, which commonly require GPU acceleration to achieve real-time rasterization. This obviously restricts deployment on the Internet—for example, as rich Internet applications, in which various computing environments are involved. Diffusion effects are similar to locally defined interpolation with a particular orientation and magnitude. Inspired by that observation, a mesh-based framework combined with mean value coordinates (MVC) interpolants efficiently renders diffusion curve images on a CPU. This method employs a visibility algorithm to efficiently find and sort neighboring curve nodes for each vertex. It then assigns the vertex colors according to MVC interpolation with the neighboring curve nodes. Experiments produced rendering results comparable to traditional solvers, but this method is computationally more efficient and runs much faster on a CPU.