Fast high-quality noise

  • Authors:
  • Jeppe Revall Frisvad;Geoff Wyvill

  • Affiliations:
  • Technical University of Denmark;University of Otago

  • Venue:
  • Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
  • Year:
  • 2007

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Abstract

At the moment the noise functions available in a graphics programmer's toolbox are either slow to compute or they involve grid-line artifacts making them of lower quality. In this paper we present a real-time noise computation with no grid-line artifacts or other regularity problems. In other words, we put a new tool in the box that computes fast high-quality noise. In addition to being free of artifacts, the noise we present does not rely on tabulated data (everything is computed on the fly) and it is easy to adjust quality vs. quantity for the noise. The noise is based on point rendering (like spot noise), but it extends to more than two dimensions. The fact that it is based on point rendering makes art direction of the noise much easier.