IEEE Transactions on Pattern Analysis and Machine Intelligence
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
ACM SIGGRAPH 2004 Papers
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Interactive Shape from Shading
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Real-time relief mapping on arbitrary polygonal surfaces
ACM SIGGRAPH 2005 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Facial performance synthesis using deformation-driven polynomial displacement maps
ACM SIGGRAPH Asia 2008 papers
Efficient sparse voxel octrees
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Color lines: image specific color representation
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Image-guided weathering: A new approach applied to flow phenomena
ACM Transactions on Graphics (TOG)
Physically-based interactive bi-scale material design
Proceedings of the 2011 SIGGRAPH Asia Conference
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive Editing of GigaSample Terrain Fields
Computer Graphics Forum
Saliency filters: Contrast based filtering for salient region detection
CVPR '12 Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
SLIC Superpixels Compared to State-of-the-Art Superpixel Methods
IEEE Transactions on Pattern Analysis and Machine Intelligence
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In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.