Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Edge, Junction, and Corner Detection Using Color Distributions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture synthesis from multiple sources
ACM SIGGRAPH 2003 Sketches & Applications
Efficient Graph-Based Image Segmentation
International Journal of Computer Vision
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Completion-based texture design using deformation
The Visual Computer: International Journal of Computer Graphics
Technical Section: Gradient based image completion by solving the Poisson equation
Computers and Graphics
Region filling and object removal by exemplar-based image inpainting
IEEE Transactions on Image Processing
Texture synthesis: textons revisited
IEEE Transactions on Image Processing
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In this paper we present a novel feature-based texture design scheme using deformation techniques. Firstly, we apply a compass operator to extract the feature map from the input small sample texture. Secondly, we use the feature-guided patch searching algorithm to find satisfactory candidate patches taking both color errors and feature errors into account. When the new feature map is created, the designed texture is obtained simultaneously. Thirdly, a completion-based texture design method is employed to design a variety of large deformed textures. A designer can repeat the above steps to design satisfactory textures. The proposed algorithm has the ability to design a variety of versatile textures from a single small sample texture by measuring the structural similarity. Our experimental results demonstrate that our proposed technique can be used for other texture synthesis applications, such as Wang Tiles based cyclic texture design.