Real time design and animation of fractal plants and trees
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Shape from shading
Vector quantization and signal compression
Vector quantization and signal compression
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Development models of herbaceous plants for computer imagery purposes
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Plant models faithful to botanical structure and development
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Appying Shape from Lighting Variation to Bump Map Capture
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Textons, Contours and Regions: Cue Integration in Image Segmentation
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Geometric texture synthesis and transfer via geometry images
Proceedings of the 2005 ACM symposium on Solid and physical modeling
AppGen: interactive material modeling from a single image
Proceedings of the 2011 SIGGRAPH Asia Conference
A plausible texture enlargement and editing compound Markovian model
MUSCLE'11 Proceedings of the 2011 international conference on Computational Intelligence for Multimedia Understanding
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There exist many computer graphics techniques which could achieve high quality tree generation. However, only a few works focus on realistic modeling of tree bark. Difficulties lie in the complex appearance of the bark surfaces which are largely determined by their mesostructures. Unlike traditional physical based methods, in this paper, we present an appearance-based method to model tree bark surfaces from a single image. We address three main issues here: feature specification, height field assignment and texture correction. For feature specification, we use texton channel analysis to specify a variant of common bark features, including ironbark, vertical and horizontal fractures, tessellation, furrowed cork, and lenticels. For height field assignment, we develop an intuitive and easy-to-use user interface (UI). Here similarity-based texture editing is used for assigning height fields within a texton channel mask. For texture correction, we use the modeled height fields to eliminate the underlying lighting effects in a captured texture. Our modeling system is image-based: it takes as input a bark image and produces as output a textured height field representing a bark sample. We demonstrate that our method is an effective and easy-to-use technique to interactively model a variety of photo realistic bark surfaces.