SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Envisioning Cyberspace: Designing 3d Electronic Spaces
Envisioning Cyberspace: Designing 3d Electronic Spaces
GeoSCAPE: designing a reconstructive tool for field archaeological excavation
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
Photo tourism: exploring photo collections in 3D
ACM SIGGRAPH 2006 Papers
A constrained road-based VR navigation technique for travelling in 3D city models
Proceedings of the 2005 international conference on Augmented tele-existence
The virtual site museum: a multi-purpose, authoritative, and functional virtual heritage resource
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Sketch-Based 3D-Shape Creation for Industrial Styling Design
IEEE Computer Graphics and Applications
VR-Based Simulators for Training in Minimally Invasive Surgery
IEEE Computer Graphics and Applications
Improved skeleton extraction and surface generation for sketch-based modeling
GI '07 Proceedings of Graphics Interface 2007
Urban design and procedural modeling
ACM SIGGRAPH 2007 courses
Evaluation of game engines for simulated surgical training
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Sketching reality: Realistic interpretation of architectural designs
ACM Transactions on Graphics (TOG)
Finding paths through the world's photos
ACM SIGGRAPH 2008 papers
Sketch-based Interfaces: Sketching contours
Computers and Graphics
A review of overview+detail, zooming, and focus+context interfaces
ACM Computing Surveys (CSUR)
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Mixed reality simulation for mobile robots
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
Efficient contour line labelling for terrain modelling
ACSC '10 Proceedings of the Thirty-Third Australasian Conferenc on Computer Science - Volume 102
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
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Virtual Environments are becoming increasingly popular outside the area of entertainment and are now used for a diverse range of applications such as education, training, simulation, urban design, architecture and archaeology. One of the main challenges of using virtual environments is the high cost of creating content. While there is a large variety of modelling tools available, they all require training, usually have a steep learning curve, and even simple structures can take hours or days to model depending on the required level of detail and the user's experience. In order to make virtual environments more accessible to a wider group of users the content creation step needs to be simplified. In this paper we present a framework for effectively and efficiently creating virtual environments by integrating different media such as high resolution images and QuickTime VR movies into game engines. Terrains and simple 3D content are modelled using sketch and paint-like interfaces. The QuickTime VR movies are "fused" into the game engine environment providing a context-and-focus view of different aspects of the scene. We demonstrate the usefulness of our approach by creating an archaeological virtual environment. The representation is much easier to create than a detailed fully 3D environment. However, it provides multiple advantages over traditional media for study and exploration, e.g., collaboration, overview and detail views, and improved perception of spatial and temporal relationships which is essential for understanding the usage of an archaeological site. Preliminary user studies indicate that the tool considerable facilitates the creation of virtual environments. Compared to traditional 3D worlds our environments are simpler, but due to the integration of existing multimedia content they provide a similar amount of information for exploring and understanding the simulated scene. The QuickTime VR integration is virtually seamless and together with the context provided by the 3D environment allows similar types of navigation as for environments modelled entirely in 3D.