Real-time surveillance video display with salience
Proceedings of the third ACM international workshop on Video surveillance & sensor networks
Single camera flexible projection
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
On nonlinear perspectives in science, art and nature
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Technical Section: Perceptual 3D rendering based on principles of analytical cubism
Computers and Graphics
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To make a synthetic picture with computer graphics, we usually imagine a camera of some sort, taking a picture of a scene. Such cameras range from the simplest pinhole camera to a sophisticated simulation of optics and shutters. We explore some interesting, alternative imaging models - such as digital cubism. We harness the possibilities for communicating ideas and story points in new and expressive ways. We look at some basic camera models and then discuss about how we can extend them for its efficient use.