An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Graphics gems
Through-the-lens camera control
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
The virtual tricorder: a uniform interface for virtual reality
Proceedings of the 8th annual ACM symposium on User interface and software technology
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
IEEE Transactions on Visualization and Computer Graphics
CrossY: a crossing-based drawing application
Proceedings of the 17th annual ACM symposium on User interface software and technology
The IBar: a perspective-based camera widget
Proceedings of the 17th annual ACM symposium on User interface software and technology
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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We present CubeCam, an image-space camera manipulation widget that uses a projected cube to both visualize the relationship of the camera to the scene and as an interaction tool to change that camera. The cube geometry reflects the use of perspective lines by artists in order to establish the scene projection. We allow the user to interactively change the camera by changing the cube's projection in the image plane. We incorporate pie menus, ghosting, and a crossing-style interface to reduce mouse movement and make it simpler for novice users to learn and experiment with the interface. Finally, we provide a novel method for visualizing camera bookmarks.