A multiresolution spline with application to image mosaics
ACM Transactions on Graphics (TOG)
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
Geometry videos: a new representation for 3D animations
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Spherical parametrization and remeshing
ACM SIGGRAPH 2003 Papers
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
A new point matching algorithm for non-rigid registration
Computer Vision and Image Understanding - Special issue on nonrigid image registration
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
Photo-realistic talking-heads from image samples
IEEE Transactions on Multimedia
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2007 emerging technologies
Activity classification for interactive game interfaces
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Video agent: interactive autonomous agents generated from real-world creatures
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Spatio-temporal reflectance sharing for relightable 3D video
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Shape Similarity for 3D Video Sequences of People
International Journal of Computer Vision
Video-based characters: creating new human performances from a multi-view video database
ACM SIGGRAPH 2011 papers
Osaka developing story: an application of video agents
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Motion structure parsing and motion editing in 3d video
MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
Motion composition of 3d video
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
4D parametric motion graphs for interactive animation
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Parametric control of captured mesh sequences for real-time animation
MIG'11 Proceedings of the 4th international conference on Motion in Games
Parametric animation of performance-captured mesh sequences
Computer Animation and Virtual Worlds
Image-based clothes animation for virtual fitting
SIGGRAPH Asia 2012 Technical Briefs
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In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people. Previous approaches to video-based rendering provide no control of scene dynamics to manipulate, retarget, and create new 3D content from captured scenes. Here we contribute a new approach, combining image based reconstruction and video-based animation to allow controlled animation of people from captured multiple view video sequences. We represent a character as a motion graph of free viewpoint video motions for animation control. We introduce the use of geometry videos to represent reconstructed scenes of people for free viewpoint video rendering. We describe a novel spherical matching algorithm to derive global surface to surface correspondence in spherical geometry images for motion blending and the construction of seamless transitions between motion sequences. Finally, we demonstrate interactive video-based character animation with real-time rendering and free viewpoint visualization. This approach synthesizes highly realistic character animations with dynamic surface shape and appearance captured from multiple view video of people.