Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Computation of Visible-Surface Representations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Rapid octree construction from image sequences
CVGIP: Image Understanding
Object-centered surface reconstruction: combining multi-image stereo and shading
International Journal of Computer Vision
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Polyhedral Visual Hulls for Real-Time Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
High-quality video view interpolation using a layered representation
ACM SIGGRAPH 2004 Papers
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
Surface Capture for Performance-Based Animation
IEEE Computer Graphics and Applications
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Motion segmentation for time-varying mesh sequences based on spherical registration
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
The multiple-camera 3-D production studio
IEEE Transactions on Circuits and Systems for Video Technology
Joint Multi-Layer Segmentation and Reconstruction for Free-Viewpoint Video Applications
International Journal of Computer Vision
Novel view image synthesis based on photo-consistent 3D model deformation
International Journal of Computational Science and Engineering
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This paper addresses the synthesis of novel views of people from multiple view video. We consider the target area of the multiple camera 3D Virtual Studio for broadcast production with the requirement for free-viewpoint video synthesis for a virtual camera with the same quality as captured video. A framework is introduced for view-dependent optimisation of reconstructed surface shape to align multiple captured images with sub-pixel accuracy for rendering novel views. View-dependent shape optimisation combines multiple view stereo and silhouette constraints to robustly estimate correspondence between images in the presence of visual ambiguities such as uniform surface regions, self-occlusion, and camera calibration error. Free-viewpoint rendering of video sequences of people achieves a visual quality comparable to the captured video images. Experimental evaluation demonstrates that this approach overcomes limitations of previous stereo- and silhouette-based approaches to rendering novel views of moving people.