Shape from Contours and Multiple Stereo " A Hierarchical, Mesh-Based Approach
CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
A Surface Reconstruction Method Using Global Graph Cut Optimization
International Journal of Computer Vision
Virtual view synthesis of people from multiple view video sequences
Graphical Models - Special issue: Vision and computer graphics
Accurate and Scalable Surface Representation and Reconstruction from Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reconstructing relief surfaces
Image and Vision Computing
The visual hull of piecewise smooth objects
Computer Vision and Image Understanding
Model-based human shape reconstruction from multiple views
Computer Vision and Image Understanding
Shape recovery from turntable sequence using rim reconstruction
Pattern Recognition
Integration of Multiview Stereo and Silhouettes Via Convex Functionals on Convex Domains
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Reconstruction of shape and reflectance properties based on visual hull
Proceedings of the 2009 Computer Graphics International Conference
3D Model Reconstruction from Turntable Sequence with Multiple -View Triangulation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Coarse-to-fine surface reconstruction from silhouettes and range data using mesh deformation
Computer Vision and Image Understanding
Shape recovery from turntable image sequence
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
3D surface reconstruction using graph cuts with surface constraints
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Rapid synchronous acquisition of geometry and appearance of cultural heritage artefacts
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
3D modeling of multiple-object scenes from sets of images
Pattern Recognition
Hi-index | 0.00 |
An iterative method for reconstructing a 3D polygonalmesh and color texture map from multiple views of an objectis presented. In each iteration, the method first estimates atexture map given the current shape estimate. The texturemap and its associated residual error image are obtainedvia maximum a posteriori estimation and reprojection of themultiple views into texture space. Next, the surface shape isadjusted to minimize residual error in texture space. Thesurface is deformed towards a photometrically-consistentsolution via a series of 1D epipolar searches at randomlyselected surface points. The texture space formulation hasimproved computational complexity over standard image-basederror aproaches, and allows computation of the reprojectionerror and uncertainty for any point on the surface.Moreover, shape adjustments can be constrained suchthat the recovered model's silhouette matches those of theinput images. Experiments with real world imagery demonstratethe validity of the approach.