Shape from Contours and Multiple Stereo " A Hierarchical, Mesh-Based Approach

  • Authors:
  • Affiliations:
  • Venue:
  • CRV '04 Proceedings of the 1st Canadian Conference on Computer and Robot Vision
  • Year:
  • 2004

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Abstract

We present a novel method for 3D shape recoverybased on a combination of visual hull informationand multi image stereo. We start from a coarse trianglemesh extracted from visual hull information. Themesh is then hierarchically refined and its vertex positionsare optimized based on multi image stereo information.This optimization procedure utilizes 3Dgraphics hardware to evaluate the quality of vertexpositions, and takes both color consistency, and occlusioneffects as well as silhouette information into account.By directly working on a triangle mesh we areable to obtain more spatial coherence than algorithmsbased entirely on point information, such asvoxel-based methods. This allows us to deal with objectsthat have very little structure in some places,as well as small specular patches.