Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface shape from the deformation of apparent contours
International Journal of Computer Vision
Rapid octree construction from image sequences
CVGIP: Image Understanding
A maximum likelihood stereo algorithm
Computer Vision and Image Understanding
Visual motion of curves and surfaces
Visual motion of curves and surfaces
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Fast Stereo Matching Using Rectangular Subregioning and 3D Maximum-Surface Techniques
International Journal of Computer Vision
A Hierarchical Symmetric Stereo Algorithm Using Dynamic Programming
International Journal of Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Visual Hull Concept for Silhouette-Based Image Understanding
IEEE Transactions on Pattern Analysis and Machine Intelligence
Multi Viewpoint Stereo from Uncalibrated Video Sequences
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume I - Volume I
Multi-camera Scene Reconstruction via Graph Cuts
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Stereo Matching Using Belief Propagation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Geometric modeling for computer vision.
Geometric modeling for computer vision.
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Silhouette and stereo fusion for 3D object modeling
Computer Vision and Image Understanding - Model-based and image-based 3D scene representation for interactive visalization
Multi-View Stereo via Volumetric Graph-Cuts
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Describing a Robot's Workspace Using a Sequence of Views from a Moving Camera
IEEE Transactions on Pattern Analysis and Machine Intelligence
Volumetric Descriptions of Objects from Multiple Views
IEEE Transactions on Pattern Analysis and Machine Intelligence
Carved visual hulls for image-based modeling
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part I
3D Model Reconstruction from Turntable Sequence with Multiple -View Triangulation
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Hi-index | 0.01 |
This paper makes use of both feature points and silhouettes to deliver fast 3D shape recovery. The algorithm exploits object silhouettes in two views to establish a 3D rim curve, which is defined with respect to the two frontier points arising from two views. The images of this 3D rim curve in the two views are matched using cross-correlation technique. A 3D planar rim curve is then reconstructed using point-based reconstruction method. A set of 3D rim curves enclosing the object can be obtained from an image sequence captured under circular motion. Silhouettes are further utilized to check for mismatched rim points. The proposed method solves the problem of reconstruction of concave object surface, which is usually left unresolved in general silhouette-based reconstruction methods. In addition, the property of the reconstructed 3D rim curves allows fast surface extraction. Experimental results with real data are presented.