Evolving video skims into useful multimedia abstractions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A semi-automatic approach to home video editing
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
AVE: automated home video editing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Motion Retrieval and Its Application to Motion Synthesis
ICDCSW '04 Proceedings of the 24th International Conference on Distributed Computing Systems Workshops - W7: EC (ICDCSW'04) - Volume 7
Video-based character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Motion Editing in 3D Video Database
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
Reuse of motion capture data in animation: a review
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
An HMM-based framework for video semantic analysis
IEEE Transactions on Circuits and Systems for Video Technology
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3D video, which is captured by multiple synchronized cameras and stored in mesh models, is emerging in recent years. However, the generation of 3D video is time-consuming and expensive. In this paper, we present an editing system to re-use 3D video efficiently. The hierarchical motion structure in 3D video is observed and parsed. Then, the representative motions are selected into a motion database, where the user can choose the desired motions. When synthesizing those chosen motions, the motion transition is optimized by a cost function. Some other information is also displayed in the interface to ease the editing. It should be mentioned that all the analysis and processing in our system are done in feature vector space.