Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Motion Recognition Method by Using Primitive Motions
VDB 5 Proceedings of the Fifth Working Conference on Visual Database Systems: Advances in Visual Information Management
Motion analysis via feature point tracking technology
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Motion structure parsing and motion editing in 3d video
MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
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This paper presents a simple and effective approach tosynthesize new motions from a given corpus of motiondata. First an index function, based on posture features ofeach motion frame, is introduced for indexing givenmotion data. Then based on the fact that motioncoherence implies index coherence, a new motion withstart frame fstart and end frame fend can be synthesized byfinding a smooth path connecting fstart to fend in themultidimensional index space. Moreover, an algorithmfor finding multiple smooth paths is presented and motionrefinement mechanism is also provided to synthesizedesired motion behavior. Experimental examples aregiven to demonstrate that the proposed algorithm cangenerate desired motion effectively and efficiently.