Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
E-IMPACT: exaggerated illustrations using multi-perspective animation control tree structure
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In traditional hand-drawn animation, the perspective view is not geometrically correct, unlike 3DCG. However, this perspective, which we may call anime perspective, is more natural for human eyes, especially for children. In this article, we present two anime perspective projection methods for seamlessly merging 3D models and traditional 2D animation. One is a view dependent deformer, Anime-Pers deformer, which offers functions, for example, of exaggerated scaling of foreground objects and of in-room view effect commonly found in hand-drawn animations. The other is Anime-Lens shader, which is based on a ray casting technique, is used for generating anime perspective images in a distant view.