SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Reinforcement Learning
On-line locomotion generation based on motion blending
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Motion capture assisted animation: texturing and synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Snap-together motion: assembling run-time animations
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Flexible automatic motion blending with registration curves
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dynamic Programming
Motion synthesis from annotations
ACM SIGGRAPH 2003 Papers
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces
ACM SIGGRAPH 2004 Papers
Precomputing avatar behavior from human motion data
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Computing the duration of motion transitions: an empirical approach
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
On-line motion blending for real-time locomotion generation: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Motion modeling for on-line locomotion synthesis
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Analyzing the physical correctness of interpolated human motion
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Problem-Solving Methods in Artificial Intelligence
Problem-Solving Methods in Artificial Intelligence
Knowing when to put your foot down
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Robust kinematic constraint detection for motion data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Fat graphs: constructing an interactive character with continuous controls
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Quick transitions with cached multi-way blends
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Responsive characters from motion fragments
ACM SIGGRAPH 2007 papers
Near-optimal character animation with continuous control
ACM SIGGRAPH 2007 papers
Construction and optimal search of interpolated motion graphs
ACM SIGGRAPH 2007 papers
Evaluating motion graphs for character animation
ACM Transactions on Graphics (TOG)
Achieving good connectivity in motion graphs
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Augmenting hand animation with three-dimensional secondary motion
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Progressive transitions using body part motion graphs
SIGGRAPH Asia 2011 Posters
Three-dimensional proxies for hand-drawn characters
ACM Transactions on Graphics (TOG)
Gaussian process motion graph models for smooth transitions among multiple actions
Computer Vision and Image Understanding
Continuous character control with low-dimensional embeddings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Simultaneous particle tracking in multi-action motion models with synthesized paths
Image and Vision Computing
Reconstructing whole-body motions with wrist trajectories
Graphical Models
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Motion graphs have been widely successful in the synthesis of human motions. However, the quality of the generated motions depends heavily on the connectivity of the graphs and the quality of transitions in them. Achieving both of these criteria simultaneously though is difficult. Good connectivity requires transitions between less similar poses, while good motion quality requires transitions only between very similar poses. This paper introduces a new method for building motion graphs. The method first builds a set of interpolated motion clips, which contains many more similar poses than the original data set. The method then constructs a well-connected motion graph (wcMG), by using as little of the interpolated motion clip frames as necessary to provide good connectivity and only smooth transitions. Based on experiments, wcMGs outperform standard motion graphs across different measures, generate good quality motions, allow for high responsiveness in interactive control applications, and do not even require post-processing of the synthesized motions.