Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Animating images with drawings
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Intelligent scissors for image composition
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multi-scale stochastic modelling of complex natural phenomena
Multi-scale stochastic modelling of complex natural phenomena
Tour into the picture: using a spidery mesh interface to make animation from a single image
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Dynamic texture: physically based 2D animation
ACM SIGGRAPH 99 Conference abstracts and applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Motion texture: a two-level statistical model for character motion synthesis
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Video Input Driven Animation (VIDA)
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Modeling Textured Motion: Particle, Wave and Sketch
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Image Repairing: robust image synthesis by adaptive ND tensor voting
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Character animation from 2D pictures and 3D motion data
ACM Transactions on Graphics (TOG)
High Resolution Animated Scenes from Stills
IEEE Transactions on Visualization and Computer Graphics
Wave animation synthesis directly from a real video
ACM SIGGRAPH 2007 posters
ACM SIGGRAPH 2007 posters
Animating animal motion from still
ACM SIGGRAPH Asia 2008 papers
3D-aware image editing for out of bounds photography
Proceedings of Graphics Interface 2009
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
3D photodynamic tool using a single 2D image with 3D velocity primitives and physical effects
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
A nonparametric regression model for virtual humans generation
Multimedia Tools and Applications
Image inpainting with improved exemplar-based approach
MCAM'07 Proceedings of the 2007 international conference on Multimedia content analysis and mining
Motion texture animation of water surface
ACM SIGGRAPH 2010 Posters
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Motion capture for a natural tree in the wind
MIG'10 Proceedings of the Third international conference on Motion in games
Modeling urban scenes in the spatial-temporal space
ACCV'10 Proceedings of the 10th Asian conference on Computer vision - Volume Part II
Simple motion textures for ambient affect
Proceedings of the International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Physically-based tree animation and leaf deformation using CUDA in real-time
Transactions on edutainment VI
Image-Based deformation of objects in real scenes
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
High-resolution video from series of still photographs
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Global coordination based on matrix neural gas for dynamic texture synthesis
ANNPR'10 Proceedings of the 4th IAPR TC3 conference on Artificial Neural Networks in Pattern Recognition
Selectively de-animating video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Interactive coupling between a tree and raindrops
Computer Animation and Virtual Worlds
The aMotion toolkit: painting with affective motion textures
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Computer Graphics Forum
Special Section on CANS: Affective motion textures
Computers and Graphics
Cliplets: juxtaposing still and dynamic imagery
Proceedings of the 25th annual ACM symposium on User interface software and technology
Motion based painterly rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Automated video looping with progressive dynamism
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Depth sculpturing for 2D paintings: A progressive depth map completion framework
Journal of Visual Communication and Image Representation
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In this paper, we explore the problem of enhancing still pictures with subtly animated motions. We limit our domain to scenes containing passive elements that respond to natural forces in some fashion. We use a semi-automatic approach, in which a human user segments the scene into a series of layers to be individually animated. Then, a "stochastic motion texture" is automatically synthesized using a spectral method, i.e., the inverse Fourier transform of a filtered noise spectrum. The motion texture is a time-varying 2D displacement map, which is applied to each layer. The resulting warped layers are then recomposited to form the animated frames. The result is a looping video texture created from a single still image, which has the advantages of being more controllable and of generally higher image quality and resolution than a video texture created from a video source. We demonstrate the technique on a variety of photographs and paintings.