Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image metamorphosis using snakes and free-form deformations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Expressive expression mapping with ratio images
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Digital Compositing for Film and Video with Cdrom
Digital Compositing for Film and Video with Cdrom
Digital Lighting and Rendering
Digital Lighting and Rendering
Global and local deformations of solid primitives
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
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We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method – making a new synthetic object to substitute for the interacting object in the real scene, we directly deform the object in image space using an image-warping technique with assistance from a simplified 3D sub-model. The deformed image sequence is processed further using the Expression Ratio Image (ERI) technique to apply the illumination changes generated by the deformation. Using this method, we can maintain the photo-realistic rendering quality of the scene efficiently by preserving the appearance of the object in the real scene as it is.