A nonaliasing, real-time spatial transform technique
IEEE Computer Graphics and Applications
A fast algorithm for general raster rotation
Proceedings on Graphics Interface '86/Vision Interface '86
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Priority rendering with a virtual reality address recalculation pipeline
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A new method for modeling of hair-grass type textures
CSC '95 Proceedings of the 1995 ACM 23rd annual conference on Computer science
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
Fast rotation of volume data on data parallel architectures
VIS '91 Proceedings of the 2nd conference on Visualization '91
Optimal filter design for volume reconstruction and visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Image warping with feature curves
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Technical section: Image centric finite element simulation
Computers and Graphics
Domain transform for edge-aware image and video processing
ACM SIGGRAPH 2011 papers
Image-Based deformation of objects in real scenes
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
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The 2-pass tranformation replaces a 2-D (2-dimensional) transformation with a sequence of orthogonal, simpler 1-D transformation. It may be used for the closely related processes of texture mapping and warping in computer graphics and image processing. First, texture maps onto planar quadric and superquadric surfaces and, second, planar bicubic and biquadratic warps of images are shown to be 2-pass transformable. A distinction between serial and parallel warps is introduced to solve a confusion in terms between computer graphics and image processing. It is shown that an n-th order serial polynomial warp is equivalent to an (n2+n)-th order parallel polynomial warp. It is also shown that the serial equivalent to a parallel polynomial warp is generally not a polynomial warp, being more complicated than a polynomial. The unusual problem of bottlenecking and the usual one of antialiasing are discussed in the 2-pass context.