Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
The application of scene synthesis techniques to the display of multidimensional image data
ACM Transactions on Graphics (TOG)
A nonaliasing, real-time spatial transform technique
IEEE Computer Graphics and Applications
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A fast algorithm for general raster rotation
Proceedings on Graphics Interface '86/Vision Interface '86
Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Array Permutation by Index-Digit Permutation
Journal of the ACM (JACM)
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Frame-to-frame coherence and the hidden surface computation: constraints for a convex world
ACM Transactions on Graphics (TOG)
Hidden Line Elimination in Projected Grid Surfaces
ACM Transactions on Graphics (TOG)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Invisibility coherence for faster scan-line hidden surface algorithms
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
PIPADS—a low cost real-time visualization tool
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Remote interactive visualization and analysis (RIVA) using parallel supercomputers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
RIVA: A Versatile Parallel Rendering System for Interactive Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Interactive terrain rendering and volume visualization on the Princeton Engine
VIS '92 Proceedings of the 3rd conference on Visualization '92
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A novel approach to surface shadowing is presented that is based on a parallel solution to the hidden-surface (visibility) problem. The approach computes visibility along scan lines of a spatial transformation of the surface height data. The transformation aligns in scan lines all potentially occluding points on the surface, allowing rapid 1-D determination of whether a point can be seen by the light source. Using this approach, arbitrarily defined surfaces can be shadowed very much more quickly than by conventional methods; a 512*512 surface image can be shadowed in less than 30 s on a MicroVAX II. The method also provides an efficient preprocessor for realistic 3-D scene synthesis, allowing the marking of shadowed pixels to eliminate unnecessary diffuse and specular reflection computations.