Communications of the ACM - Special issue on parallelism
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A fast algorithm for general raster rotation
Proceedings on Graphics Interface '86/Vision Interface '86
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Interactive volume rendering on a multicomputer
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Achieving Direct Volume Visualization with Interactive Semantic Region Selection
Achieving Direct Volume Visualization with Interactive Semantic Region Selection
Porta-simd: an optimally portable simd programming language
Porta-simd: an optimally portable simd programming language
VIS '91 Proceedings of the 2nd conference on Visualization '91
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A pyramid-based approach to interactive terrain visualization
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
The Magic Video-on-Demand Server and Real-Time Simulation System
IEEE Parallel & Distributed Technology: Systems & Technology
Practical algorithm for unlimited scale terrain rendering
CSCC'11 Proceedings of the 2nd international conference on Circuits, Systems, Communications & Computers
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Interactive visualization of large, multi-dimensional data sets has been limited by the computation and memory intensive nature of the rendering process. Interactive visualization has been possible only on relatively small data sets or at very low display update rates. This paper describes the implementation of truly interactive volume visualization and terrain rendering algorithms on the Princeton Engine Video Supercomputer.