A fast algorithm for general raster rotation
Proceedings on Graphics Interface '86/Vision Interface '86
Terrain perspectives on a massively parallel SIMD computer
Scientific visualization of physical phenomena
Digital Image Warping
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
3-D transformations of images in scanline order
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Continuous anti-aliased rotation and zoom of raster images
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A voxel-based, forward projection algorithm for rendering surface and volumetric data
VIS '92 Proceedings of the 3rd conference on Visualization '92
Interactive terrain rendering and volume visualization on the Princeton Engine
VIS '92 Proceedings of the 3rd conference on Visualization '92
Remote interactive visualization and analysis (RIVA) using parallel supercomputers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
STERN: a highly scalable parallel stereo terrain renderer for planetary mission simulations
Supercomputing '96 Proceedings of the 1996 ACM/IEEE conference on Supercomputing
RIVA: A Versatile Parallel Rendering System for Interactive Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Practical algorithm for unlimited scale terrain rendering
CSCC'11 Proceedings of the 2nd international conference on Circuits, Systems, Communications & Computers
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