Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
A pyramid-based approach to interactive terrain visualization
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Remote interactive visualization and analysis (RIVA) using parallel supercomputers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
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In this paper, we describe STREN, a parallel stereo renderer for fixed-location terrain rendering tasks required for the simulation of planetary exploration missions. The renderer is based on a novel spatial data representation, called the TANPO map. This data representation stores terrain data using a simple and compact structure and provides excellent locality for such rendering applications. Experimental results show that the renderer not only performs very well, but also scales perfectly to different numbers of processors.