STERN: a highly scalable parallel stereo terrain renderer for planetary mission simulations

  • Authors:
  • Ansel Teng;Scott Whitman;Meemong Lee

  • Affiliations:
  • Jet Propulsion Lab, California Institute of Technology, 4800 Oak Grove Dr. MS 168-522, Pasadena, CA;Cray Research Inc, c/o JPL, 4800 Oak Grove Dr. MS 126-234, Pasadena, CA;Jet Propulsion Lab, California Institute of Technology, 4800 Oak Grove Dr. MS 168-522, Pasadena, CA

  • Venue:
  • Supercomputing '96 Proceedings of the 1996 ACM/IEEE conference on Supercomputing
  • Year:
  • 1996

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Abstract

In this paper, we describe STREN, a parallel stereo renderer for fixed-location terrain rendering tasks required for the simulation of planetary exploration missions. The renderer is based on a novel spatial data representation, called the TANPO map. This data representation stores terrain data using a simple and compact structure and provides excellent locality for such rendering applications. Experimental results show that the renderer not only performs very well, but also scales perfectly to different numbers of processors.