Volume reconstruction and parallel rendering algorithms: a comparative analysis
Volume reconstruction and parallel rendering algorithms: a comparative analysis
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A pyramid-based approach to interactive terrain visualization
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Input/output characteristics of scalable parallel applications
Supercomputing '95 Proceedings of the 1995 ACM/IEEE conference on Supercomputing
STERN: a highly scalable parallel stereo terrain renderer for planetary mission simulations
Supercomputing '96 Proceedings of the 1996 ACM/IEEE conference on Supercomputing
Image Composition Schemes for Sort-Last Polygon Rendering on 2D Mesh Multicomputers
IEEE Transactions on Visualization and Computer Graphics
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