A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
An improved illumination model for shaded display
Communications of the ACM
The UNIX Programming Environment
The UNIX Programming Environment
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
On the power of the frame buffer
ACM Transactions on Graphics (TOG)
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Motion compensated compression of computer animation frames
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Remote interactive visualization and analysis (RIVA) using parallel supercomputers
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Lossless compression of computer generated animation frames
ACM Transactions on Graphics (TOG)
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
RIVA: A Versatile Parallel Rendering System for Interactive Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
ACM SIGGRAPH 2009 papers
Technical Section: Hybrid visibility compositing and masking for illustrative rendering
Computers and Graphics
Local manipulation of image layers using standard image processing primitives
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Computer Graphics Forum
Combining Z-buffer engines for higher-speed rendering
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for image composition
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
A VLSI architecture for anti-aliasing
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
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The complexity of anti-aliased 3-D rendering systems can be controlled by using a tool-building approach like that of the UNIX™ text-processing tools. Such an approach requires a simple picture representation amenable to anti-aliasing that all rendering programs can produce, a compositing algorithm for that representation and a command language to piece together scenes. This paper advocates a representation that combines Porter and Duff's compositing algebra with a Z-buffer to provide simple anti-aliased 3-D compositing.