Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Digital video display systems and dynamic graphics
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A fast scan-line algorithm for rendering parametric surfaces
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Dynamic scan-converted images with a frame buffer display device
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A real time visible surface algorithm
A real time visible surface algorithm
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
The utilization of procedure models in digital image synthesis.
The utilization of procedure models in digital image synthesis.
A processor for display of computer generated images.
A processor for display of computer generated images.
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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We describe a set of utility routines for 3-D shaded display which allow us to create raster scan display systems for various experimental and production applications. The principal feature of this system is a flexible scan conversion processor that can simultaneously manage several different object types. Communications between the scan conversion routine and processes which follow it in the display pipeline can be routed through a structure called a “span buffer” which retains some of the high resolution, three dimensional data of the object description and at the same time has the characteristics of a run length encoded image.