Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
A cell organized raster display for line drawings
Communications of the ACM
Scan conversion algorithms for a cell organized raster display
Communications of the ACM
A scan conversion algorithm with reduced storage requirements
Communications of the ACM
Scanned-display computer graphics
Communications of the ACM
Scientific Applications: BRAD: the brookhaven raster display
Communications of the ACM
A conversational extensible system for the animation of shaded images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
A digital video information storage and retrieval system
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
The design of a low cost video graphics terminal
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
A chip for low-cost raster-scan graphic display
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
INTERACTIVE COMPUTER-MEDIATED ANIMATION
INTERACTIVE COMPUTER-MEDIATED ANIMATION
MAPS: a generalized image processor
ACM SIGGRAPH Computer Graphics
Raster graphics for spatial applications
ACM SIGGRAPH Computer Graphics
A differential compiler for computer animation
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
A digital video display system implemented on a KIM-1 microcomputer
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Towards a laboratory instrument for motion analysis
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Real time animation playback on a frame store display system
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Graphical input interaction technique (GIIT)
ACM SIGGRAPH Computer Graphics
A prototyping environment for real-time graphics
AFIPS '84 Proceedings of the July 9-12, 1984, national computer conference and exposition
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Most digital video display systems have been capable of producing only text or static imagery. This paper shows that these limitations are not intrinsic to the technology, but are rather a direct consequence of the display system architecture. The paper begins by summarizing some of the background required to understand digital video display systems. The state-of-the-art is then surveyed, supported by an extensive bibliography. Existing systems are described in terms of a methodology which clarifies the effect of system architecture on capabilities and performance. It is shown how dynamic graphics capabilities can be provided if systems adhere to one or the other of two possible architectures. Examples of such systems are presented.