Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Computer rendering of stochastic models
Communications of the ACM
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Digital video display systems and dynamic graphics
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A fast scan-line algorithm for rendering parametric surfaces
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Dynamic scan-converted images with a frame buffer display device
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A real time visible surface algorithm
A real time visible surface algorithm
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
The utilization of procedure models in digital image synthesis.
The utilization of procedure models in digital image synthesis.
A processor for display of computer generated images.
A processor for display of computer generated images.
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Proceedings of the 1997 symposium on Interactive 3D graphics
Efficient alias-free rendering using bit-masks and look-up tables
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Gaming Graphics: The Road to Revolution
Queue - Search Engines
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM Transactions on Graphics (TOG)
A vector-like architecture for raster graphics
EGGH'87 Proceedings of the Second Eurographics conference on Advances in Computer Graphics Hardware
The pixelflow texture and image subsystem
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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