Gaming Graphics: The Road to Revolution

  • Authors:
  • Nick Porcino

  • Affiliations:
  • LucasArts

  • Venue:
  • Queue - Search Engines
  • Year:
  • 2004

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Abstract

It has been a long journey from the days of multicolored sprites on tiled block backgrounds to the immersive 3D environments of modern games. What used to be a job for a single game creator is now a multifaceted production involving staff from every creative discipline. The next generation of console and home computer hardware is going to bring a revolutionary leap in available computing power; a teraflop (trillion floating-point operations per second) or more will be on tap from commodity hardware. This leap in power will bring with it a leap in expectations, both on the part of the consumer and the creative professional.