SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Using a simple shape measure to improve automatic 3D reconstruction
Pattern Recognition Letters
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
Graphics in overlapping bitmap layers
ACM Transactions on Graphics (TOG)
The UNIX Programming Environment
The UNIX Programming Environment
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The Berkeley Unigrafix Tools
More ... Creative Geometric Modeling
More ... Creative Geometric Modeling
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The Application Visualization System: A Computational Environment for Scientific Visualization
IEEE Computer Graphics and Applications
A Language for Molecular Visualization
IEEE Computer Graphics and Applications
Fine-grain visualization algorithms in dataflow environments
VIS '93 Proceedings of the 4th conference on Visualization '93
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FRAMES is a set of flexible software tools, developed for the UNIX programming environment, that can be used to generate images and animation of 3D scenes. In FRAMES, each stage of the image-rendering pipeline is assigned to a UNIX System filter. The following is a typical FRAMES pipe sequence where each filter performs a task implied by its name:cat scene.frm|euclid|mover|shade|camera|abufFRAMES was designed to be easy to use, to permit flexible experimentation with new ideas in image rendering and geometric modeling, to allow distribution of different parts of the rendering pipeline to different processors, and to specify images in a common format for display on a variety of devices.The user communicates with FRAMES via a command language. This language is extended whenever a software developer needs to incorporate a new idea into the system by adding new commands. Data flowing through the pipeline is modified by a collection of filter programs and passed through the pipe in text or binary format.The modular and pipe-based nature of FRAMES allows for multi/parallel processor implementations and device independence. FRAMES has generated images on a local-area network of minicomputers (each filter runs on a different processor) and on a 64-processor hypercube machine (one filter runs on 64 processors). Applications of FRAMES have ranged from reconstruction of neurons from serial sections to rendering of antialiased octree objects with subpixel detail.