A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Scan line methods for displaying parametrically defined surfaces
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Computer graphics in support of Space Shuttle simulation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Transparency for computer synthesized images
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
ATOMLLL: ATOMS with shading and highlights
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Predetermining visibility priority in 3-D scenes (Preliminary Report)
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A real time visible surface algorithm
A real time visible surface algorithm
Computer display of curved surfaces.
Computer display of curved surfaces.
High-performance operating system primitives for robotics and real-time control systems
ACM Transactions on Computer Systems (TOCS)
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An environment of a graduate curriculum in computer graphics
ACM SIGCSE Bulletin
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Object Caching and Prefetching in Distributed Virtual Walkthrough
Real-Time Systems
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
An Object-Oriented Approach to the Solid Modeling of Empirical Data
IEEE Computer Graphics and Applications
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
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A supervisory process is used to distribute picture-generation tasks to heterogeneous subprocesses. Significant advantages accrue by tailoring the subprocesses to their tasks. In particular, scan conversion algorithms tailored to different surface types may be used in the same image, a changing mixture of processors is possible, and, by multiprogramming, a single processor may be used more effectively. A two-level shape data structure supports this execution environment, allowing top-level priority decisions which avoid comparisons between surface elements from non-interfering objects during image construction.