Principles of database buffer management
ACM Transactions on Database Systems (TODS)
Database system concepts
Data caching tradeoffs in client-server DBMS architectures
SIGMOD '91 Proceedings of the 1991 ACM SIGMOD international conference on Management of data
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
EDBT '94 Proceedings of the 4th international conference on extending database technology: Advances in database technology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Effectiveness of spatial level of detail degradation in the periphery of head-mounted displays
Conference Companion on Human Factors in Computing Systems
Communications of the ACM
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Cache Management for Mobile Databases: Design and Evaluation
ICDE '98 Proceedings of the Fourteenth International Conference on Data Engineering
Global Memory Management in Client-Server Database Architectures
VLDB '92 Proceedings of the 18th International Conference on Very Large Data Bases
Multi-Resolution Cache Management in Digital Virtual Library
ADL '98 Proceedings of the Advances in Digital Libraries Conference
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
MASSIVE: a distributed virtual reality system incorporating spatial trading
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
Supporting large-scale distributed simulation using HLA
ACM Transactions on Modeling and Computer Simulation (TOMACS)
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A hybrid motion prediction method for caching and prefetching in distributed virtual environments
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Computer graphics around the world: computer graphics in Hong Kong
ACM SIGGRAPH Computer Graphics
ATLAS: a scalable network framework for distributed virtual environments
Proceedings of the 4th international conference on Collaborative virtual environments
LARGE a collision detection framework for deformable objects
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Personalized Courseware Construction Based on Web Data Mining
WISE '00 Proceedings of the First International Conference on Web Information Systems Engineering (WISE'00)-Volume 2 - Volume 2
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Reducing memory requirements for interactive radiosity using movement prediction
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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