A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Atmospheric illumination and shadows
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Near real-time shadow generation using BSP trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Data visualization using a general-purpose renderer
IBM Journal of Research and Development
Computing the antipenumbra of an area light source
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A fast shadow algorithm for area light sources using backprojection
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Low cost illumination computation using an approximation of light wavefronts
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Image shading taking into account relativistic effects
ACM Transactions on Graphics (TOG)
Shading models for point and linear sources
ACM Transactions on Graphics (TOG)
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
A Visible Polygon Reconstruction Algorithm
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
IEEE Computer Graphics and Applications
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
An interactive graphics environment for architectural energy simulation
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A visible polygon reconstruction algorithm
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Transparency for computer synthesized images
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
DRAW3D: Time sharing graphic interaction using a device-space buffer
DAC '79 Proceedings of the 16th Design Automation Conference
An object-oriented shadow generation algorithm for real-time application
WORDS '97 Proceedings of the 3rd Workshop on Object-Oriented Real-Time Dependable Systems - (WORDS '97)
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Shadow Generation Using Discretized Shadow Volume in Angular Coordinates
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Realistic shading of human skin in real time
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
An improved illumination model for shaded display
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
IBM Systems Journal
Hi-index | 0.02 |
A general purpose method for generating shadows using a polygonal coordinate data base is presented. The method is based on an object space polygon clipping hidden surface removal algorithm. Output from the program is in the same three-dimensional polygon format as the input. Thus, a shadowed data environment may be easily created and viewed from any observer position with no additional depth sorting time required for the hidden surface removal process. Shadows can also be cast by more than one light source. Since the shadows are generated in object space, the results can be used for both visual display and numerical analysis.