Pixel
Visualizing relativistic effects in spacetime
Proceedings of the 1989 ACM/IEEE conference on Supercomputing
T-buffer: fast visualization of relativistic effects in space-time
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Spacetime visualization of relativistic effects
CSC '90 Proceedings of the 1990 ACM annual conference on Cooperation
Time dilation visualization in relativity
Proceedings of the 1990 ACM/IEEE conference on Supercomputing
Visualizing relativistic effects
Visualizing relativistic effects
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Casting curved shadows on curved surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Wide-band relativistic doppler effect visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
ACM Transactions on Graphics (TOG)
Real-world relativity: image-based special relativistic visualization
Proceedings of the conference on Visualization '00
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This article is concerned with creating more realistic images of 3D scenes which are moving relative to the viewer at such high speeds that the propagation delay of light signals and other relativistic effects can not be neglected. Creating images of 3D scenes in relativistic motion might have important applications to science-fiction films, computer games, and virtual environments. We shall discuss the following problems: (1) how to determine the visual appearance of a rapidly moving object, (2) how to determine the apparent radiance of a scene point on a moving object, (3) how to determine the incident irradiance at a scene point coming from a moving light source, (4) how to determine the color of a rapidly moving object, and (5) how to generate shadows when there are relative motions between the viewer, the scenes, and the light sources. Detailed examples are also given to show the result of shading with the relativistic effects taken into account.