A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
The aliasing problem in computer-generated shaded images
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Fast Spheres, Shadows, Textures, Transparencies, and Image Enhancements in Pixel-Planes
Advances in Computer Graphics I (Tutorials from Eurographics'84 and Eurographics'85 Conf.)
A parallel scan conversion algorithm with anti-aliasing for a general-purpose ultracomputer
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Anti-aliased line drawing using brush extrusion
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A hidden-surface algorithm with anti-aliasing
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Synthetic texturing using digital filters
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An analytic visible surface algorithm for independent pixel processing
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A new simple and efficient antialiasing with subpixel masks
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Quadrature prefiltering for high quality antialiasing
ACM Transactions on Graphics (TOG)
Hierarchical polygon tiling with coverage masks
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Antialiasing of curves by discrete pre-filtering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Adaptive Parallel Rendering on Multiprocessors and Workstation Clusters
IEEE Transactions on Parallel and Distributed Systems
ACM Transactions on Graphics (TOG)
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We demonstrate an efficient method of rendering alias-free synthetic images using precomputed convolution integrals. The method is based on the observation that a visible polygon fragment's contribution to an image is solely a function of its position and shape, and that within a reasonable level of accuracy, a limited number of shapes represent the majority of cases encountered in images commonly rendered.The convolution integral is precomputed for all pixels affected by the polygon fragment and is stored in a table. Completely visible fragments which are either triangular or trapezoidal produce two indices into the table. Most other fragments which are represented as differences of simple fragments. The remaining cases are characterized by a bit-mask for which each bit has a corresponding set of look up tables.The basic technique has been applied to several fundamentally different rendering algorithms. In addition, we illustrate a version of the newly introduced nonuniform sampling technique implemented in the same program, but with different table values.