An adaptive subdivision method for surface-fitting from sampled data
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing geometric complexity with enhanced procedural models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Real-time rendering of trimmed surfaces
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The power of coherence: fast tessellation of surfaces
Proceedings of the twelfth annual symposium on Computational geometry
Accelerated walkthrough of large spline models
Proceedings of the 1997 symposium on Interactive 3D graphics
A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
Computer rendering of stochastic models
Communications of the ACM
Watertight tessellation using forward differencing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Multiresolution rendering by sewing trimmed NURBS surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Interactive Display of Large NURBS Models
IEEE Transactions on Visualization and Computer Graphics
Mesh optimization using global error with application to geometry simplification
Graphical Models - Special issue: Processing on large polygonal meshes
An algorithm and data structure for 3D object synthesis using surface patch intersections
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Real-time view-dependent rendering of parametric surfaces
Proceedings of the 2009 symposium on Interactive 3D graphics and games
DiagSplit: parallel, crack-free, adaptive tessellation for micropolygon rendering
ACM SIGGRAPH Asia 2009 papers
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Video codec for classical cartoon animations with hardware accelerated playback
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
New 3d graphics rendering engine architecture for direct tessellation of spline surfaces
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Extensions for 3d graphics rendering engine used for direct tessellation of spline surfaces
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
An architecture for ray - bezier patch intersection
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Hi-index | 0.02 |
An algorithm for rendering shaded pictures of parametric curved surfaces is presented. The algorithm recursively subdivides each surface element on the basis of its screen-space parametric curvature until it is sufficiently close to bilinear to be scan-converted by conventional polygon rendering techniques. The mathematical basis chosen to carry out the subdivision process yields the curvature criterion as a coefficient so that the tests for termination of the subdivision process are extremely simple. In addition, a surface is subdivided only in the parametric direction in which its curvature deviates from the tolerance. The algorithm incorporates a very simple solution to the problem of separations between sibling subpatches.