Detection of Intensity Changes with Subpixel Accuracy Using Laplacian-Gaussian Masks
IEEE Transactions on Pattern Analysis and Machine Intelligence
Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
The JPEG still picture compression standard
Communications of the ACM - Special issue on digital multimedia systems
Second-generation image coding: an overview
ACM Computing Surveys (CSUR)
Data compression: the complete reference
Data compression: the complete reference
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
A fast scan-line algorithm for rendering parametric surfaces
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Shape coding using polar coordinates and the discrete cosine transform
ICIP '97 Proceedings of the 1997 International Conference on Image Processing (ICIP '97) 3-Volume Set-Volume 1 - Volume 1
Segmentation of black and white cartoons
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
IEEE Transactions on Computers
Colorization of black-and-white cartoons
Image and Vision Computing
Projection-based spatially adaptive reconstruction of block-transform compressed images
IEEE Transactions on Image Processing
Model-based edge reconstruction for low bit-rate wavelet-compressed images
IEEE Transactions on Circuits and Systems for Video Technology
Topology-driven vectorization of clean line drawings
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
We introduce a novel approach to video compression which is suitable for traditional outline-based cartoon animations. In this case the dynamic foreground consists of several homogeneous regions and the background is static textural image. For this drawing style we show how to recover hybrid representation where the background is stored as a single bitmap and the foreground as a sequence of vector images. This allows us to preserve compelling visual quality as well as spatial scalability even for low encoding bit-rates. We also introduce an efficient approach to play back compressed animations in real-time on commodity graphics hardware. Practical results confirm that for the same storage requirements our framework provides better visual quality as compared to standard video compression techniques.