Uniform frequency images: adding geometry to images to produce space-efficient textures
Proceedings of the conference on Visualization '00
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hardware-based view-independent cell projection
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Real-time procedural generation of `pseudo infinite' cities
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An accelerated remote graphics architecture for PDAS
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Hardware-Based View-Independent Cell Projection
IEEE Transactions on Visualization and Computer Graphics
Modeling and simulation of autonomous robot search teams
Systems Analysis Modelling Simulation
Gaze-contingent display using texture mapping and OpenGL: system and applications
Proceedings of the 2004 symposium on Eye tracking research & applications
MPEG-4 based real-time shadows
Proceedings of the 12th annual ACM international conference on Multimedia
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
VIS '04 Proceedings of the conference on Visualization '04
Compression of triangular meshes by simultaneously processing pairs of triangles
Proceedings of the 21st spring conference on Computer graphics
Interactive Visual Music: A Personal Perspective
Computer Music Journal
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics (TOG)
Coevolution and the Red Queen effect shape virtual plants
Genetic Programming and Evolvable Machines
The Journal of Supercomputing
The virtual site museum: a multi-purpose, authoritative, and functional virtual heritage resource
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Minimum sized text containment shapes
Proceedings of the 2006 ACM symposium on Document engineering
PNORMS: platonic derived normals for error bound compression
Proceedings of the ACM symposium on Virtual reality software and technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
PIV Web Visualization System Toward PIV Visualization Grid
Journal of Visualization
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
A digital rights enabled graphics processing system
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
The Effects of Simulated Inertia and Force Prediction on Delayed Telepresence
Presence: Teleoperators and Virtual Environments
Providing expressive gaze to virtual animated characters in interactive applications
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Volume visualization and exploration through flexible transfer function design
Computers and Graphics
Volume visualization and exploration through flexible transfer function design
Computers and Graphics
Application of the self organizing maps for visual reinforcement learning of mobile robot
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
WSEAS Transactions on Information Science and Applications
Evaluating Computational Performance of Backpropagation Learning on Graphics Hardware
Electronic Notes in Theoretical Computer Science (ENTCS)
C3S2E '09 Proceedings of the 2nd Canadian Conference on Computer Science and Software Engineering
Interactive exploration of tensor fields in geosciences using volume rendering
Computers & Geosciences
A combined introductory course on human-computer interaction and computer graphics
Computers and Graphics
Technical section: Interpretive OpenGL for computer graphics
Computers and Graphics
Robust and efficient stream delivery for application layer multicasting in heterogeneous networks
IEEE Transactions on Multimedia
Multiscale representation and compression of 3-D point data
IEEE Transactions on Multimedia
Federate resource management in a Distributed Virtual Environment
Future Generation Computer Systems
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
A client-server based view-dependent multiresolution mesh hierarchy
International Journal of Computers and Applications
Approximating 3D general sweep boundary using depth-buffer
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Efficient representation of triangle meshes for simultaneous modification and rendering
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Phase space modulations in magnetised plasmas by a mildly relativistic two-stream instability
PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
DTIWeb: a web-based framework for DTI data visualization and processing
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
An immersive system for browsing and visualizing surveillance video
Proceedings of the international conference on Multimedia
Intelligent Service Robotics
Video codec for classical cartoon animations with hardware accelerated playback
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
An integrated 3D log processing optimization system for hardwood sawmills in central Appalachia, USA
Computers and Electronics in Agriculture
Towards the visualization of software systems as 3D forests: the CodeTrees environment
Proceedings of the 27th Annual ACM Symposium on Applied Computing
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
GPU-based ray-casting of quadratic surfaces
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Environmental framework to visualize emergent artificial forest ecosystems
Information Sciences: an International Journal
Improved quadric surface impostors for large bio-molecular visualization
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
A virtual globe tool for searching and visualizing geo-referenced media resources in social networks
Multimedia Tools and Applications
Extending a distributed virtual reality system with exchangeable rendering back-ends
The Visual Computer: International Journal of Computer Graphics
SimCrane 3D+: A crane simulator with kinesthetic and stereoscopic vision
Advanced Engineering Informatics
Accelerated finite element elastodynamic simulations using the GPU
Journal of Computational Physics
Proceedings of Workshop on General Purpose Processing Using GPUs
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From the Publisher:OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: 3D texture mapping Multitexturing New pixel storage formats, including packed and reversed (BGRA) formats Specular lighting after texturing The OpenGL imaging subset New GLU routines and functionality Numerous code examples are provided to practical programming techniques. The color plate section illustrates the power and sophistication of the newest version of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. The OpenGL Technical Library was originally developed by SGI and continues to evelove under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI. The OpenGL Programming Guide, Third Edition was written by Mason Woo, Jackie Neider, Tom Davis, and Dave Shreiner.