SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Designing a data structure for polyhedral surfaces
Proceedings of the fourteenth annual symposium on Computational geometry
Directed edges—A scalable representation for triangle meshes
Journal of Graphics Tools
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core build of a topological data structure from polygon soup
Proceedings of the sixth ACM symposium on Solid modeling and applications
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Edge-Based Data Structures for Solid Modeling in Curved-Surface Environments
IEEE Computer Graphics and Applications
A polyhedron representation for computer vision
AFIPS '75 Proceedings of the May 19-22, 1975, national computer conference and exposition
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This paper introduces an efficient representation of triangulated meshes for the simultaneous modification and rendering in realtime. The modification includes the simplification and the refinement of the triangle meshes as well as the animation of their vertices. Since the vertices and the topology of the meshes are stored completely independent of each other, modifications can be applied very fast. Because the presented approach is not only applicable to modification, but also to rendering, the triangle meshes have not to be converted into application specific representations such as simplification or visualization.