The Art of Computer Programming, 2nd Ed. (Addison-Wesley Series in Computer Science and Information
The Art of Computer Programming, 2nd Ed. (Addison-Wesley Series in Computer Science and Information
A database for designing large physical systems
AFIPS '75 Proceedings of the May 19-22, 1975, national computer conference and exposition
Voronoi diagram for multiply-connected polygonal domains 11: implementation and application
IBM Journal of Research and Development
Designing and Implementing a General Purpose Halfedge Data Structure
WAE '01 Proceedings of the 5th International Workshop on Algorithm Engineering
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Education: Visualizing and animating the winged-edge data structure
Computers and Graphics
Topological triangle characterization with application to object detection from images
Image and Vision Computing
Consistency constraints and 3D building reconstruction
Computer-Aided Design
An O(n5/2logn) algorithm for the Rectilinear Minimum Link-Distance Problem in three dimensions
Computational Geometry: Theory and Applications
On converting sets of tetrahedra to combinatorial and PL manifolds
Computer Aided Geometric Design
SOT: compact representation for tetrahedral meshes
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Truly selective polygonal mesh hierarchies with error control
Computer Aided Geometric Design - Special issue: Geometry processing
Approximating centroids for the maximum intersection of spherical polygons
Computer-Aided Design
Video Paintbox: The fine art of video painting
Computers and Graphics
Computer Aided Geometric Design
Efficient representation of triangle meshes for simultaneous modification and rendering
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Haptic rendering with predictive representation of local geometry
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Multidimensional data structures for spatial applications
Algorithms and theory of computation handbook
Metric-based mesh adaptation for 2D Lagrangian compressible flows
Journal of Computational Physics
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
A hybrid approach for computing visual hulls of complex objects
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
A generic and parallel algorithm for 2D digital curve polygonal approximation
Journal of Real-Time Image Processing
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Camera Image Synchronisation in Multiple Camera Real-Time 3D Reconstruction of Moving Humans
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Oversimplified euler operators for a non-oriented, non-manifold b-rep data structure
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Explicit array-based compact data structures for triangulations
ISAAC'11 Proceedings of the 22nd international conference on Algorithms and Computation
Fundamenta Informaticae
ImG-complex: graph data model for topology of unstructured meshes
Proceedings of the 22nd ACM international conference on Conference on information & knowledge management
Database support for unstructured meshes
Proceedings of the VLDB Endowment
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Finite Element/Fictitious Domain programming for flows with particles made simple
Advances in Engineering Software
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My approach to computer vision is best characterized as inverse computer graphics. In computer graphics, the world is represented in sufficient detail so that the image forming process can be numerically simulated to generate synthetic television images; in the inverse, perceived television pictures (from a real TV camera) are analyzed to compute detailed geometric models.