Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
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SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Direct volume rendering with shading via three-dimensional textures
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VIS '97 Proceedings of the 8th conference on Visualization '97
Introduction to volume rendering
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Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
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VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
The Inventor Mentor: Programming Object-Oriented 3d Graphics with Open Inventor, Release 2
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Linear combination of transformations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Strategies for Direct Volume Rendering of Diffusion Tensor Fields
IEEE Transactions on Visualization and Computer Graphics
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IEEE Computer Graphics and Applications
Constructing stream surfaces in steady 3D vector fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
OpenGL(R) Shading Language
Physically Based Methods for Tensor Field Visualization
VIS '04 Proceedings of the conference on Visualization '04
Three-dimensional colour functions for stress state visualisation
Computers & Geosciences
Hardware-assisted projected tetrahedra
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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Volume rendering methods enable the user to explore interactively scalar data on regularly spaced three-dimensional grids. This article discusses how to use this method to explore and analyse three-dimensional tensor fields. The proposed visualization makes use of the programmability of modern graphics hardware and of ''Line Integral Convolution'', a texture-based technique for the visualization of vector fields. While an example from geomechanics is used for presentation purposes, the rendering methods introduced are generic and would suit other application areas that involve volumetric data with several attributes equally well.